TMNT: The Cowabunga Collection is getting a major new update

Konami has released the first major update for TMNT: The Cowabunga Collection, bringing several improvements and bug fixes to the 13-game bundle.

Increased online functionality is the main feature of the update, with Teenage Mutant Ninja Turtles 4: Turtles in Time for Super Nintendo gaining full multiplayer. Konami also announced that TMNT 3: The Manhattan Project will have an online mode in a future update.

This update includes otherwise adjustable lobby sizes for the two arcade games and an automatic frame delay option to adjust the input lag depending on the number of players. Arcade Stick support on PlayStation and Xbox has also been added.

See the full patch notes below:

  • The home menu icon has been changed to the box graphic. (Switch)
  • PS4 arcade controller is now supported. PS4 joystick support has now been implemented (PS5)
  • Xbox arcade stick is now supported. Xbox joystick support has now been implemented (XB1/XSX)
  • When creating an online lobby, the player can now set the lobby size for the two arcade games. The host can limit it to 2, 3 or 4 players
  • When creating an online lobby, the player can now set the frame delay to automatic. When this is set, the input lag will adjust according to the number of players
  • A new improvement for SNES and Super Famicom TMNT: Tournament Fighters. Ultimate Attacks can now be toggled ON/OFF in story mode
  • A new expansion of Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be toggled on/off. (Only available in Japanese version)
  • A new upgrade added to Arcade US/JP Teenage Mutant Ninja Turtles. The number of lives per coin can be set from 1-5
  • A new improvement added to Arcade US Turtles in Time. The number of lives per coin can be set from 1-8
  • A new upgrade added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted
  • A new improvement added to Arcade US Turtles in Time. Difficulty can be adjusted
  • A new improvement added to Arcade US Turtles in Time. Game Loop can now be toggled on and off
  • While ON, the game will restart from the beginning after the credits roll
  • Added new button action to Arcade US/JP TMNT, Arcade US Turtles in Time, SNES/Super Famicom Turtles in Time, and Genesis/MegaDrive Hyperstone Heist
  • Players can now assign a Special button. This button combines Attack and Jump to facilitate special attacks
  • A new color enhancement for all Game Boy games. Added GBC mode ON/OFF
  • A new “Color Palette” option has been added to the pause menu for all Game Boy games
  • In addition to other filters, players can choose between 4 color palettes, 1. Black and White, 2. Game Boy Green, 3. Game Boy Pocket Green, 4. Game Boy Light Blue
  • Adjusted audio for various games and the main menu
  • Additional pages for NES Tournament Fighters and GEN Tournament Fighters have been added to the strategy guide
  • Added an additional page for GEN Tournament Fighters and GEN Hyperstone Heist to the strategy guide.
    Visual settings are saved per game

Fixed issues:

  • Fixed the German translation for “Strike repeatedly” for the strategy guide page 11
  • In the music player, the cassette icon for the arcade TMNT show now shows the correct icon
  • Replaced Turtle Tip 3 screenshot on page 5 of the Strategy Guide (SNES Turtles in Time).
  • In SNES Turtles in Time, the Stage Select improvements now work even after changing the settings in Options
  • In Hyperstone Heist, Stage Select improvements now work when 2 players are selected
  • Improved easy menu navigation for TMNT III Manhattan Project (NES) /TMNT 2 The Manhattan Project (Famicom) now works
  • Additional credits improvements for SNES Tournament Fighters now work
  • The SNES Turtles in Time manual in the museum now has the missing pages 18-19

In our review from 10.07. of the base game, IGN said, “TMNT: The Cowabunga Collection is a treasure trove of Turtle games, but our online experience was barely functional when it came to matchmaking. Couch co-op performs much better, but some might notice increased input lag over the originals. All in all, this is still a great collection for fans.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll be talking about The Witcher all day.

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