This game where you pee on everything is hilarious

This game where you pee on everything is hilarious

McPixel stands in a flood of his own Wee-Wee, a drowned man drifts alongside him.

Yes, that’s all pee. No, I’m not sorry.
screenshot: Devolver / Kotaku

thank god for the idiotic joy of McPixel. A much-overlooked game from 2012, far too many people failed to appreciate the semiotic brilliance of its ingenious puzzles based on innovative solutions that involve kicking people in the gut and then peeing on stuff. A decade later, finally a sequel—McPixel 3-is with us.

If you’re using the (now free!) McPixelit was a game that – in a complex series of rounds – was a parody MacGruber‘s parody of MacGyver. A collection of wariowareIn almost all of the mini-games, each of the 100 or so levels was a 20-second challenge to prevent a bomb from exploding. Most likely by peeing on something or, failing that, by kicking someone else’s butt. And above all, the failure was very muchh the point: the more you failed, the more gags you saw. Yes, it was absolutely extremely childish. But also very funny.

McPixel's head is on fire, standing next to a campfire.

screenshot: Devolver / Kotaku

Considering the past ten years, you won’t be surprised to learn that McPixel has matured as a concept. Where it was once a game about solving about 100 nonsensical levels through linear progression, it’s now a game about solving about 100 nonsensical puzzles from a central hub world! Luckily, the puzzles themselves still focus on kicking stuff, peeing on stuff, and stepping on stuff you’re currently weeding on.

The format in this second game is very similar: each level is a collection of six mini-levels that take turns playing until you find the “right” solution to one, and decreasing them until all six are ticked. You will find up to a dozen “wrong” endings, with the incentive to come back to them later 100 percent. Each is a ridiculous and confusing scenario, with an obscure goal and rarely logical means of achieving it. Which is Perfect.

Things get pretty CGA when McPixel steps into an old video game.

screenshot: Devolver / Kotaku

The joy of McPixel is just clicking on stuff and then watching the stupid shit that follows. For example, you could be on a train that is probably going to its doom. There are a few people in your car, one of them was sitting with an empty goldfish bowl on her lap. There is a fish on the floor. So, having ever played a point n click game, assume you should put the fish in the bowl. Pick up the fish, and yes that’s fine, don’t end the level. Click on the fishbowl and McPixel dives headfirst in, then curls up in the water as the train flies off the tracks to everyone’s death.

You could also flush the fish down a toilet, but turns out that’s just to tick the action off the level’s 100 percent list. You could kick someone, but it won’t help. What does The work consists of jumping out the window where McPixel gets up, runs Wile E. Coyote style to the front of the speeding locomotive and pushes it to slow it down so no one dies. Yes, it’s idiotic, but that’s what makes this game so much fun.

it's steve

steve
screenshot: Devolver / Kotaku

This is about being surprised and laughing out loud. I’ve just had the worst week, a horrible time, and leftovers are still around me. But playing this today lifted me out of my fear and made me laugh out loud. That’s quite an amazing feat and makes the game worth every penny.

I love that the last ten years hasn’t resulted in trying to make a much more complicated game, just a much better one. It’s a smoother, less clumsy creation with all sorts of silly twists WarioWare-similar format with 20 to 60 second increments. And it’s just incredibly childish, a game that involves peeing on stuff so much is the answer, and where blowing someone else up counts as salvation.

You can get McPixel 3 for ten bucks alone, or get the original game at McPixel 3 trilogy for, uh, the same price. it’s over steam, GOG, Xboxand Switch.

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