Riot Games has promised another update for its League of Legends fighter, Project L, this year – and it’s evolving just in time to meet that deadline with a fresh look at its gaming systems.
Uploaded to Riot’s Official youtube Channel, this latest look at Project L is helmed by Executive Producer Tom Cannon and Game Director Shaun Rivera. The Dev Diary delves into the state of some previously revealed champions like Illaoi, and explains the design philosophies behind transforming the League Fighter into an assist-based showdown.
League of Legends Fighter Project L screenshots
Cannon kicked off the video with an Illaoi update, stating that previous iterations of the champion were early design concepts. Now those parts seem to be coming together for her model and elaborate loadout, with today’s Illaoi battle material showing a version of the figure that’s “about 30% complete.”
The sneak peek at Project L’s “Big Body Brawler” gives a closer look at some of the MOBA’s defining features, like her golden artifact and the tentacles of Nagakabouros. Cannon noted that Illaoi is live in Riot’s internal playtest in her earliest playable form.
in earlier ones Project L updates, Riot describes his “easy-to-learn, but hard-to-master mentality.” Rivera began his breakdown of the design philosophy with the same principles, outlining how the pillars of their gameplay systems will guide this core idea through movement, offense, defense, tag teaming, and assist actions.
/dev: Gameplay Basics & Tag in Project L
To round out the year, let’s take a closer look at Project L’s core gameplay: we believe in systems that are deep and flexible, complete with dynamic movement, impactful buttons, and a whole host of tags. pic.twitter.com/dzde0Ah48a
— Riot Games (@riotgames) December 5, 2022
Riot evokes some of these fighting game staples for Project L and demonstrates how it pushes movement a little further with champions who can walk, run, sprint, chain race, jump, long jump and super jump. Rivera added that some champions would have more unique mid-air movement options, while the video showed Ahris flying leaps similar to her Spirit Rush from the MOBA.
“We originally designed Project L as a one-on-one game where two champions compete and one emerges victorious,” Rivera said. “But about two years ago we made the switch to a tag team support based fighter. Deep and flexible, our tag systems are designed to help you unleash your creativity. They work in tandem with our champions and allow two teams of champions to take on opponents together.”
Rivera outlined some of the elements that guide Project L’s approach to teamfighting, with tentatively named Assist Actions, Handshake Tag, and Dynamic Save. Each champion has two assist actions and the moves may look different depending on your execution. Handshake Tag allows players to swap their character as long as both teammates are on screen, and these can be chained with assist actions.
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As for Dynamic Save – this is Project L’s combo breaker available at the beginning of each game. It’s the clutch save to mark one champion for another, but Rivera warned players to use it wisely: “Be careful about timing your dynamic save as you can be countered if you’re too predictable.”
It’s been three years since Riot first appeared announced its League of Legends fighter, and while updates have been a little thin, the developer has slowly increased that effort. Recently confirmed Riot Project L will be free to play. And while some rumors have suggested otherwise, the studio said so too Fighter will not reward players with NFTs.
Andrea Shearon is a freelance contributor for IGN covering gaming and entertainment. She has worn multiple hats during her seven-year career in the gaming industry, including at Fanbyte, USA Today’s FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast, which chats about FFXIV, RPGs, and all series featuring giant robots.